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M&A transactions in the technology segment reflect broad validity: Luis Doporto Alejandre

According to S&P Global Market Intelligence, during the second quarter of 2022, the M&A environment averaged 88 million dollars per transaction, with the information technology sector being the most active and influential, as reflected in the operation of VMWare by Broadcom (USA) for a value of $69.1 billion.

Mexico City, Mexico, Mexico, 11th Oct 2022, King NewsWire, Within the M&A environment, the technology, media, and telecommunications (TMT) segment will be one of the most valid and strengthened in 2023, predicted Luis Doporto Alejandre, a specialist in mergers and acquisitions.  

According to S&P Global Market Intelligence, during the second quarter of 2022, the M&A environment averaged 88 million dollars per transaction, with the information technology sector being the most active and influential, as reflected in the operation of VMWare by Broadcom (USA) for a value of $69.1 billion. 

Luis Doporto Alejandre indicated that the TMT sector had shown its scopes since 2021, a year in which the general volume of transactions increased by 48% with 8,345 operations, compared to 5,630 in 2020.

Also, the overall value of those transactions reached $941.1 billion, up 83% from $514 billion in 2020, according to data presented by KPMG. 

“During this year, mergers and acquisitions in the technology sector have consolidated their leadership by closing at least 25% of the deals closed globally and standing out for the registration of some mega-transactions such as Activision Blizzard for $69 billion”. 

Doporto Alejandre commented that the coming years in technology would focus on the deployment and integration of the 5G network, the Internet of Things (IoT) connectivity, or the Metaverse, which will continue to drive M&A transactions for a long time. 

 

The video game industry is a driver for M&A. 

The Mexican businessman pointed out that the video game industry is part of the grand dynamics that are moving the M&A environment globally.

According to some experts, the industry is experiencing a slowdown after the exponential increase during the pandemic; however, for Luis Doporto Alejandre, there is every reason to believe that transactions between companies in the sector will continue in the coming months and even years. 

During June 2022, just two deals worth $2 billion raised the total gross value of the year’s transactions for video game mergers and acquisitions announced, without counting that, at the beginning of the year, Take-Two bought Zynga for $12.7 billion, Microsoft bought Activision Blizzard for $69 billion while Sony bought Bungie for $3.6 billion. 

“Three deals generated around $85 billion in the M&A environment, with which the video game industry surpassed the annual total of mergers and acquisitions of 2021 in the same sector in just a couple of months of 2022,” said Doporto Alejandre.

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